

So I guess I look at it kind of as a political and community experiment. Games are not media only meant to be consumed, but to be interacted with by the consumer, and this is the best way I can think of doing that right now.
#Super meat boy hacked software
Emergent play is not something only generated through the software of the game, but the very things we use to interact with it. Most importantly for me, though, is the fact that hardware hacking is democratic, meaning it gives players the ability to realize that they don’t have to accept norms presented to them. It breaks something that many game designers take for granted: the way their media is consumed. The controllers I’m building right now actually combine each controller’s inputs into one uniform input (think Twitch Plays Pokemon, kind of), encouraging communal play for better, or even worse!! So for instance, competitive matches of HALO become an exercise in slapstick. Typically revolving around the basic 3 things that most games take advantage of: a monitor display, a standard console or PC, and some kind of control device that conforms to normative standards. So, when designing a game, we all have specific pieces of hardware in mind that dictate our direction. I'm going to borrow from our conversation because (a) I think this hits it spot on, and (b) it'd be a lot to retype:įor one, the idea of creating hardware that fundamentally changes the way a game designer intended a game to be consumed appeals to me. I recently had a conversation with another independent developer friend where I went into this in detail. In the future, I plan on adding more buttons, joysticks, and some lights and knobs for other weird ideas. Three PCBs with one button on them, all wired into an Arduino Leonardo. In this picture I've taken over my dining room table to solder together the PCBs for the prototype controllers. Hacking stuff can be a really messy process.

There was some scotch drinking involved in the prototyping phase as well. Note that at this stage I only had 2 controllers working on one split breadboard.
#Super meat boy hacked code
This is a breadboard prototype that I put together to ensure all of my code and circuits were working before I transitioned to PCBs.

The intent is to blow these things out into fully functional controllers with a few interesting twists to them eventually, but more on that later. What I've got so far are three printed circuit boards (PCBs), each with one button on them, wired into an Arduino Leonardo. That is, the controllers change the original intent of how a game is supposed to be played while encouraging a communal experience. The basic concept is somewhat similar to how Twitch Plays Pokemon functions. As part of that, I thought I'd reach out to the TIGSource community to see what ya'll thought. I'm actually quite happy with where this project is headed, and have decided to pursue it as one of our game company's next projects.

#Super meat boy hacked Pc
Hi everybody! About two weeks ago I started prototyping a custom controller interface for PC using an Arduino, some simple breadboarding, and a little bit of software to back it all up.
